As a group we were assigned a photographer to research and make a presentation based on the following questions. The presentation had to last ten minutes, which meant we had to all contribute ideas in order to answer the questions fully. The questions, the presentation and my own personal response to the questions can be seen below.
1. How would you describe the journey the photographer / artist takes you on?
2. Are there key stopping off points?
3. What do you learn along the way?
4. Can you find an image that inspires?
5. Create and a 10 minute presentation.
Slide 1
Slide 2
Slide 3
Slide 4
Slide 5
Slide 6
Slide 7
1. How would you describe the journey the photographer / artist takes you on?
David Thomas Smith takes the viewer on a journey through which he transforms the appearance of the world we live in, from recognisable aerial photography, to digital images that appear to resemble fractal, geometric patterns. He takes the viewer on both a visual and intellectual journey through the images and the description of the project. Without reading the description of the project the viewer could only experience the visual journey, where it appears that the world is being represented in a geometrical, artistic manner. If the viewer is like me, they would be wondering whether they could buy prints of these images and hang them up on their wall because they look really good! However if the viewer also reads and takes the time to understand the description of the project, they would see the images in a new way. Proving that although an image is said to be able to speak more than a thousand words, sometimes text is needed to help the viewer understand.
2. Are there key stopping off points?
As I identified earlier, the key stopping off point of the journey is when the viewer reads and understands the description, because it is this textual element that gives the project a new dimension. In the description the viewer learns that the images are in fact a comment on capitalism and the effect capitalism has on the landscapes that it uses to make money. For example these landscapes represent industries including but limited to oil, travel and infastructure. Some of the images document the urban landscapes in which the individuals employed by capitalist ventures operate on a daily basis.
3. What do you learn along the way?
The viewer learns to see the world in a different way and encourages them to consider their initial reaction to the images compared to how you view them when you know the meaning behind them. My initial reaction was to check if these images had been made into a product, which is quite interesting and really demonstrates that capitalism and consumerism is everywhere! I think it also comments on the tension a lot of artists feel towards the relationship between being a free artist and needing to sell their work to pay for their living. Some artists may choose to seek employment in another sector to support themselves and their art, however many do choose to sell their art in order to make money. A short investigation into David Thomas Smith’s website and social media shows me that he doesn’t appear to sell his artwork, at least not from an online store anyway. He might indeed enter negotiations about purchasing the pieces he exhibits, however this is not advertised on his website or social media.
4. Can you find an image that inspires?
All the images from this series inspire me, perhaps it would be better to talk about the images that inspire me slightly less. That would be the image that is featured on slide 7 in the presentation above, purely because out of the series featured, it appears to be the less complex visually. This may mean that it is the favourite for another viewer, but I find that the really complex and detailed images earlier in the presentation are much more interesting and visually appealing. The desire to buy them as a series of prints is really strong, however this would probably deconstruct the statement that David Thomas Smith is trying to make.
Overall I was so pleased that Paul Smith introduced me to this photographer because I personally love his work. I will definitely be continuing to follow his work online and if he ever does an exhibition that I would be able to attend, I will definitely go (not just because that might mean I can buy merchandise with his images on them!). However on an academic note, I feel that his work really demonstrates the visual journey that a viewer can be taken on, when you use digital technology to transform the visual content of the image. With this visual technique, David Thomas Smith makes a really sophisticated statement about capitalism and the manifestation of its effects on the environment. In addition to this, this series of work really demonstrates how text can be necessary for the viewer to really understand the meaning behind the project. Without the description of the project, I wouldn’t have been able to know for sure that the interpretation I drew from the images was the same statement as the one the artist intended to make. However there is something really interesting about leaving work open for anyone to make their own interpretation. Of course as we have investigated in previous lectures, the concept of naive realism proposes that there is no way to represent anything in a photograph, so no matter how hard the photographer tries to make a certain statement, it will probably always be interpretably different by the viewer.
The final Bending The Frame task was one I really wanted toĀ engage with having not been able to complete the previous task in the series.
The brief for the task can be seen below:
“Source an image of the Coventry blitz. Ask yourself āhow would this have been presented in todayās social and multi media environment? In what ways would it difffer? Is it better or worse?ā.
Blog a 250 word reflective account.”
I was positive approaching this task as the reflective side of photography is something I really relate to, and I find examining photographic content and issues sometimes more exciting than the actual production of the image itself!Ā The image I sourced from the Coventry Blitz was the funeral of the first mass grave, I built on the idea of Fred Ritchin when he noted that more photographers should photograph peace and chose a moment that reflects the time after the bombing. I also wanted to break away from the most commonly seen imagery of the ruined buildings as I feel that although they make visually interesting images, that the greater sacrifice was made by those who died in those buildings and not the structures themselves.
My response to the task can be seen below:
This image today would most likely be presented in a multimedia environment in a ‘here and now’ type format perhaps with an interactive image possibly using a tool such as ThingLink. The user would be presented with the original image and the scene visualised in the current time period which would provoke a comparison between society then and society now. The interactive element could come from portraits of those who died, audio of survivors accounts of the Blitz and possible opinions of the Blitz by descendants on those who died.Ā Ā In terms of which would be the most effective I think that really relates to how and where both artefacts are used, Marcus Bleasdale referenced the fact that different approaches would work for different audiences. Perhaps the original image would be more effective for the elder generation who were affected by the Coventry Blitz, these may also include any survivors. The simple black and white print photograph was the norm prior the paradigm shift therefore it stands that this would probably be the most effective form. In terms of engaging with a younger audience the interactive, multimedia version of the image would be much more effective and easier to distribute to them through social media channels. The nature of the artefact also suits the effect it would have on the individual; to teach them about what happened and provoke them to compare their situation to that of those affecting by the Blitz in that moment. I think there will always be a place for the photograph in the culture of the image as long as there are those who engage and practise analogue photography. As Shahidul Alam and Marcus Bleasdale identified, it is all about finding the right tool to engage with the intended audience.
The Post Photographic Project was dedicated a larger portion of time and therefore needed more substance behind it. In reference to David Campbell, I needed to research around my concept to build the context which would be the essential driving force behind my work. Both Jonathan Worth and Matt Johnston gave me some avenues of research which they felt would inform and strengthen my post photographic project, this blog post is dedicated to the analysis and examination of these resources.
The Social Media Revolution –Ā Richard Stacey
In previous Phonar sessions Richard Stacey gave a talk which examined the social media revolution and speculated about the information we share online and the effect it has on us as an individual. To listen to the interview, follow the link below:
Printed media essentially was the catalyst for creation of media, the printing press introduced the idea of mass distribution and this in turn facilitated modern science, mass culture and media itself. The Internet drastically changed media in time however the early form was expensive with it being expensive to buy web space.
There has been a liberation of information through the new world of social media however just because social media has the capacity to communicate with everybody it doesn’t mean that the user wants to engage with everybody.Ā Social media is a foreign concept to those who operate in traditional media, certain journalists try to apply their ideology to the world of social media without understanding or being able to navigate it.
News is longer an exclusive preview, it belongs to everybody and for this reason it doesn’t exist as a finished product anymore, it exists as a raw material. Although traditional media appears to misunderstand social media there are questions surrounding the capacity for collaboration; whether it would work and whether it would actually be necessary. Social media examines content in a completely different manner to that of traditional media, as they have a different business model. There are speculations as to whether news can actually be told without journalists and conventional media and whether social media could take over.
Media itself is not a singularity anymore, it is split into information and distribution, different media producers have to define their business model as either a producer of content or a distributer of it. Typically publications publish content that is deemed ‘fit to print’ however who decides the importance of each piece and whether it should be included? Social media in contrast embraces all content but uses the information from searches and activity to determine which content is relevant to each user. However there are certain disadvantages to this online filter bubble as identified by Eli Pariser in his Ted Talk.
Digital technology does however have an advantage in the world of media, Richard Stacey likened it to that of a bonfire stating although the whole population can’t fit around a bonfire however it is possible to fuel this bonfire to last indefinitely so that all the population can visit it. The future of content is to use narrative, content is validated and made effective through the process of storytelling.
In extension social media can cause a person to share and disclose information to more avenues that they would in their everyday life. Google and other search devices can use data to formulate an overview of an individual through the data that is archived online. We thinking sharing inconsequential data online is completely safe and won’t have any consequences however Richard Stacey states that this view is ‘fundamentally wrong’. In it’s most extreme case, sharing inconsequential data could result in an individual being put on a terrorist subject list due to their personal preferences online. Inconsequential information is valuable and vulnerable when shared over the Internet, can an individual trust online organisations to maintain confidentiality and privacy?
The Visual Display of Quantitative Information – Edward R. Tufte
In response to my proposition of looking at data visualisation, Matt Johnston advised I consider this title as it explains data visualisation and outlines the different methods in which data can be presented. I read through the title and picked out some meaningful points and key concepts that would benefit me when producing my own forms of data visualisation.
Ā Graphical displays should show the data to encourage the viewer to compare and consider, it should also reveal the data
Data visualisations are ultimately a way in presenting data that makes it easier for the viewer to consider the outcome, it is much easier to see a positive correlation in a scattergraph than in a list of numbers. In this respect it demonstrates the power of the visual experience, however I am most accustomed to this concept in relation to photography.
Data maps are effective in terms of location-specific data
In terms of location specific data, it is extremely effective to display this data with the aid of a map. When I studied Human Geography I noticed that data mapping is most commonly used when tracking infectious diseases as the individual can identify the origin the disease, it’s current movement and they may potentially be able to predict and prevent any further spread.
Pictorial data is effective in showing movement
Eadweard Muybridge’s images of the horse galloping could be consiered as data visualisation as it does depict an investigation into the gait of the horse and whether all four feet leave the ground. Other examples include the movement of the lizard across the floor and the movement of the starfish turning over.
Graphical excellence requires telling the truth about the data
Graphics shouldn’t quote data out of context
These two concepts are interrelated; as David Campbell explained, a narrative is the most effective and sustainable when informed by context therefore it would stand to reason that this concept is the same for data analysis. In an investigation the data and the presentation of it needs to be truthful otherwise the impressions and conclusions drawn from the visual output won’t be accurate or useful.
It should show data variation, not design variation
Design should always remain consistent in an environment when the content can fluctuate, where there is instability in one element there needs to be stability in the structure and nature. This is an aspect that Matt Johnston identified in my feedback session when he explained that the colours of my blog needed to stay consistent to be effective.
Think of the audience looking at the designs
The audience you mean to identify with is an important part of the visualisation process as different presentation methods would suit different people. This will be the same in terms of design as well, where a younger audience would prefer a simpler method of data presentation with a greater variety and vibrance of colour, an older audience would benefit from a more complex method of presentation as they may be able to analyse and interpret the information in a more sophisticated manner.
Higher data matrices are good
In both data analysis and statistics, a greater amount of data will always be better for the project as the visual outcome will be stronger. For example if there were only five cases of a disease identified and placed on a map it would be much harder to track the progress of the disease and find the origin however if there were thousands of cases recorded it visually there would be much more to work with.
Avoid content-free decoration
To maintain the viewer gets the best out of the content there should be no distractions, there should only be the data and the numbers to help read it. There shouldn’t be distracting backgrounds or variations in design as mentioned before in the previous section.
Have a narrative story
It is interesting to think of data having a narrative however as we have explored in Phonar there needs to be a narrative to be able to construct and tell a story. In this case the data would explain the results of the investigation and would perhaps would be part of telling a bigger story for example tracking the development of a country or movement of the population.
It must have a series of relevant scale
As with cases of investigation and presentation there needs to be accompanying information to help the viewer make sense of it; in photojournalism there often needs to be a caption with the image and in data presentation there needs to be a scale.
I have really benefitted from reading this book because it has made me realise that the Wordle I created to visually present the Facebook likes of Geoff is an ineffective piece because it resembles a data visualisation therefore the audience will be searching to extract information from it. Although it does look interesting there is no way I could create this concept into an effective data visualisation as each Facebook like was only listed once, if there was repetition in the data I could portray this however as there isn’t I needed to reconsider. I decided to focus my efforts in data visualisation around the statistics taken from Twitonomy as this would enable me to work with a decent amount of data and therefore be able to produce effective visual outcomes.
Andreas Mueller Pohle – Digital Scores
Media based artist Andreas Mueller Pohle examines coding in relation to digital, genetics and politics; the project I am interested in to link to my Post Photographic Project is Digital Scores.
Here Muller Pohle examines the structure and composition of the photograph; as we have defined in Phonar the photograph is very much the product of analogue photography and Cartier Bresson’s ‘decisive moment’. HoweverĀ Muller Pohle manages to take this physical print and translate it into alphanumerical signs through the use of digital coding. The results are a binary description of the original print, indicating a shift from the concept of visual representation to the representation of data.
This is extremely interesting as it builds on the ideas started in the Phonar discussions around the role and purpose of the photograph in the digital age following the recent paradigm shift. The process perhaps replicates the attempt of digital migrants to adapt and change their ideology in order to immerse themselves in the digital. Digital natives and digital photography however have a concrete place in this revolution as they essentially are the product.
This could however be considered as an accurate representation for the role and place analogue photography has in the digital age. The evidential nature of film photography created the notion that the visual content of the image could be counted on as factual information, therefore in digital world where digital photographs are considered to be conceptual and metaphorical does it make sense that the visual representation of analogue photography is data? It provokes the question as to whether there is this continuing need for analogue photography to work alongside or perhaps counteract the process of digital photography; especially in fields such as journalism. If we continue to expand and stretch the parameters of visual truth in digital photography should we dedicate the field of photojournalism to this evidential medium of photography? Obviously the consequences of which would be an immediate deceleration of pace and media would struggle to keep up with the immediacy of digital photography. However throughout all of these discussions there is the connotation of context and credibility, both analogue and digital cameras have the capacity to create a truthful, evidential narrative however it does take that responsible photographer to fulfil this notion.
In application to my Post Photographic Portrait I believe that the aspect of representation changing from the physical to virtual is essentially the reason why the information for my project is on the Internet. Personal representation relies less on the physical appearance of the individual and more on the various constructed personas on social media websites such as Facebook, Twitter and Instagram. The use of these websites however are causing an increase in the amount of inconsequential data being spread online. Although there are communication tools embedded into the social media platforms, the reality is that physical communication, although not convenient, is perhaps the most effective form of communication. Even information that you thought was private is probably not owned by you; who owns your email?
Robbie Cooper – Alter Egos
Robbie Cooper is a previous contributor to Phonar, he works to look at the gaming culture and the effect it has had on individuals. His series Alter Ego examines the concept of self representation of the user in virtual environments; it takes a game player and contrasts their physical appearance to that of their Avatar (personal character in the game open to customisation). It focuses on the value of the virtual reality for each individual; for some it is an extension of their self however for others it is a liberation to become completely different.
The concept of self representation in the digital world is an extremely interesting topic and it is expanded with the idea of virtual reality. There are of course dangers of becoming so immersed and invested in this virtual reality that the drive for physical life becomes lost however are these counteracted by the offer of this temporary escape from the physical world? What is interesting on a personal level is the comparison between the person and their avatar, the similarities and differences between them and the constant curiosity of men to have their avatar as a woman.
In addition to this is the issue of virtual reality and relationships as a product of the digital era. In some instances it has lead to strange and sometimes destructive situations which have been exposed and examined by the MTV documentary series ‘CatFish’ in which creators Nev and Matt support Internet users in finding the truth about their romantic interests found through online sources.
It is the safety of anonymity and the intangible nature of the Internet that encourages investment from individuals perhaps lacking the confidence to communicate but in addition to this for conflicted individuals searching for an outlet for their frustration. Although freedom of speech is an important value in a democracy there must always be this attachment of responsibility behind it.
In relation to my Post Photographic Portrait the notion of being invested in virtual realities is really interesting as the individual for which I am creating this portrait is in the gaming culture and does have many different personal representations. The notion of visually exploring and presenting these alternative personas is a process I can engage with and complete for my project. The concept of anonymity online has become ambiguous with many different purposes for this ‘faceless’ representation. It is those destructive individuals that have caused terminology such as ‘trolls‘ to be created and actually targeted by those in power; those convicted in England and Wales could, as of 2014, face a 2 year sentence.
There are measures there to protect your identity for safety reasons however with individuals manipulating these laws in order to attack other Internet users, the idea of safety online has been greatly reduced. In pockets of the Internet there is a toxicity and it is spreads across various different platforms such as Twitter and Facebook with individuals receiving abuse in the form of insults or even rape and death threats.
The updating regulations on vicious Internet activity is a process that is definitely needed to increase the currently diminishing sense of safety online. Fred Ritchin addressed the digital revolution in relation the example of the motor car, pointing out that although it brought around the liberation in travel, it also was responsible for a large portion of climate change. Perhaps this changing psychology of those using the Internet is one of the detrimental effects the world will see as a result of the recent paradigm shift.
For The Win – Cory Doctorow
Cory Doctorow is an author, journalist, blogger and activist who is involved with the ideology of Phonar, all of his work is available with the Creative Commons license for people to use and remix; primarily this is used for converting his books into different formats. It was suggested to me by Jonathan that I read his book ‘For The Win’ which is a fictional piece detailing the lives of young adult gamers that excel in their chosen fields however are being oppressed by the powerful figures in society. There are different political and cultural concepts being hinted to such as the exploitation of those working to support the consumers of the electronic industry. As I didn’t get to read the full book I supplemented by understanding with Doctorow’s blurb of the piece and with reviews from other readers which can be found by following the links below.
The issues surrounding the gaming culture expand far wider than the issues of anonymity and representation examined previously in my reflection of Robbie Cooper’s work. The very industry is supported by the Blood Mineral culture where workers are exploited and worked by the militias who have seized power in order to produce the materials to make our technology. I really related to the constant connotations to the cultural and political issues and I think the liberation of fiction allows greater creative expression for concepts such as this as opposed to standard photojournalism. There are instances where games themselves have become a reference to post modernism such as the Grand Theft Auto series from Rockstar, the latest game has been praised for it’s examination of modern society as the article below investigates:
Grand Theft Auto focuses of the life of a protagonist whose stereotypical cultural characteristics dictate his ideology meaning that the nature of the game is to progress through committing organised crime instead of conforming to the structure of modern society. The open-world nature of the game means that the player can freely take advantage of the environment created to complete menial activities such as forming friendships, dating virtual women and styling themselves using the various virtual clothing stores. It balances the creation and consideration of cultural images with basic game appeal as the conventional achievement structure still stands however with controversial awards. The use of sature to examine the stereotypical views of culture and relationships seen in modern society work to break down boundaries in race and class. It makes pointed references to the sexism, consumerism and anarchism seen in culture today.
Games have been identified as an effective learning tool as explored in the following article:
Bleasdale referenced the need to address different audiences in his Phonar interview, pointing out that photojournalists engaging with the conventional publications are ‘preaching to the converted’. In order to make real change an individual needs to target those who will best benefit a learning experience and for this reason he collaborated with Patrick O’Luanaigh, CEO of nDreams to create a game discussing his work in the Congo. The idea of games as a teaching tool is being explored in educational organisations such as the Think Out Loud Club which has experimented with technology such as the oculus riftĀ which offers a fully immersive experience. It seems that games are another ‘tool’ on offer to us as Shahidul Alam described, perhaps the potenial of games and other immersive experiences will cause a shift in the telling of news narratives.
In relation to my specific project it is really interesting how the gaming culture is such a driving force behind the digital revolution; most of the contributors in the top YouTube lists are involved with some form of gaming. The person in question I am producing a portrait of is a influential member of the gaming community and his career now revolves around the production and distribution of gaming related videos. In terms of gaming and inconsequential information I think perhaps as they are one of the most at risk because they are followed by a community of digital migrants that are probably aware of how to attempt to extract this inconsequential data online.
In my feedback session Matt Johnston brought my attention to this website and said my blog needed it’s fluidity, something which I hope to have achieved. This website is extremely dynamic and allows a great amount of choice for the viewer to navigate through the story and concentrate on each individual story within the greater story of the whale hunt. There is a timeline along the bottom which is a data visualisation because it shows the fluctuation and indicates what time period in which the most photographs were taken and you as a viewer can investigate why and what they were photographing. There is also the ability to pick a keyword and view that photographs that associate with it, for example if you choose the word whale you are mostly likely to view all of the photographs when the whale has been caught.
This website is extremely effective and is something I definitely want to attempt to replicate with my blog, I understand the notion of fluidity through the many different choices available. The piece working along the format of a timeline is extremely effective as the events did unfold over the course of the day and you can define as David Campbell said, the moments of ‘exposition, conflict and resolution’. Although creative, the structure and design of the piece is slightly clinical demonstrating the rule from the ‘The Visual Display Of Quantitative Information’, where if the content is fluid, the design needs to be structured. I want to take the keyword concept and apply this to my blog, I could split the different pieces of content into different categories according to their nature such as look, listen, read.
I know where your cat lives – Laura and Ben
Laura Ritchie in an influential contributor of this Post Photographic Portrait Task as it was her who performed the piece Jill Jarmen wrote. In addition to this her husband Ben gave the talk on security which I listened to as part of preparation for this course. It was for these reasons that I decided to get in touch and talk to them about my idea as it relates to the idea of security when releasing and sharing data online.
They replied saying that my project sounds like an interesting concept and gave me this website to look at, referring to the fact that the inconsequential data shared by an individual can be used to produce any kind of result.
This website relates to the idea of location based data however instead of a mass of data, it deals with each individual example of cat and their owner posting information which reveals their location. Although this is quite a light hearted example it does provoke a number of questions as to how easy it would be for an individual to find your address due to photographs you have posted with various locations. GPS can be a highly beneficial tool in terms of navigation however when embedded into the metadata of photographs and other communications such as tweets, it can expose your exact location to individuals that may not have your best interest in mind! Safety is a key concept and although the faceless, anonymous nature of the Internet appears to have that safety and confidentiality there are always dangers in security. For example the National Security Agency in the USA uses code breaking methods to analyse and interpret data that was meant to be secret such as emails and other transmissions, although meant to ensure the safety of the population it can be considered as a violation of that confidentiality we expected to have from our emails.
After a series of weekly tasks, this particular task serves as a more substantial project, the brief can be seen below:
The culmination of this module will be the production of a āpost-photographic portraitāĀ of Jill Jarmanās piece for Cello performed by Laura Ritchie
Your decisions throughoutĀ this process should build upon and further develop the work weāve begun in creative workshop and throughout the lecture series. This process should be evidenced explicitly and succinctly on your blog as wellĀ ( a 500 word reflective summary would do the trick).
To listen to Jill Jarman’s Cello piece clickĀ here
The piece itself takes the light from faraway stars and transforms it into a scripted musical piece for the cello. I listened to it to get some inspiration as to what I could do for this task as it could be incorporated in my own piece of work. The music was extremely abstract and sounded to me as an experiment into the sound a cello could make rather than a piece of music designed for the listener to hear and enjoy. I appreciated the experimental nature and it made me want to produce something that would draw attention from the viewer/listener and provoke a response either action or thought-based. AlthoughĀ it was well executed and it’s a really interesting ideaĀ I didn’t feel particularly drawn to the piece itself so I started drawing on the ideas from Phonar and tried to apply them to my own current interests.
I took the ‘Post Photographic Portrait’ title and started developing on this idea in relation to the tasks and content we have examined in Phonar. I originally started thinking about producing an image for a blind person made completely of sound as I enjoyed working with sound in the tasks. Then I started thinking of the concept of representation and how I could create an abstract form of representation, drawing on the ideas from Shahidul Alam of using different tools to achieve an outcome. I speculated as to whether I could produce a portrait through different mediums such as sound. The notions of a portrait are constantly changing whereas it used to be strictly a depiction of the individual with fixed elements such as the angle and crop it is now expanding. A portrait has become more about representation than depicting and this is what I wanted to explore in my Post Photographic Portrait.
With an idea in mind I needed to try and visualize the outcome, this meant picking who would be the person represented. I initially thought of producing a self-portrait through the notion of sound by making a soundscape; I would mostly include song, as I am known for singing quite a lot of the time. This idea was interesting to think about however it didnāt quite have the depth I wanted, for me this project was less about trying new techniques and more about creating an informed piece that would encompass the ideology of Phonar.
Eventually my attention was drawn to one of my current habits which is watching YouTube videos by the organisation Rooster Teeth. Their job is to play video games and record their footage to create a video which either informs the viewer how get achievements in campaign style games or give them ideas of what to do in open world type games. The content in particular that I watch comes from Achievement Hunter, which is a subsection of Rooster Teeth and mainly produces videos named āLetās Playā. These videos feature the footage and recorded voices of the Acheivement Hunter community and without ever seeing them; I feel a sense of familiarity through their voices and their verbal interaction. I can identify who is talking and I know the dynamics between each of the employees purely though the audio content of the game.
This concept encouraged me to consider the other traces of the individuals online and whether this archive of inconsequential information could play a part in representation. I collated these ideas and brought them to an apt with Jonathan whereby we decided on the exact nature of the project. The proposal for my Post Photographic Portrait can be seen below:
I am going to challenge the notion of a portrait by attempting to reverse-engineer an image of some the Achievement Hunter individuals that I feel that I have become familiar with over the course of watching their YouTube videos. The concept of this notion is that the digital image is built up of two forms of data, visual data and metadata. This metadata of the image is the element I am interested in for the sake of creating this portrait. In terms of appearance I have not met these individuals therefore I canāt count on the visual element to form my impression, I need use the metadata. One element of the metadata is the voices from their videos; I feel a great deal of familiarity through these voices and by hearing them continuously I have built an impression and perception of these characters. The next step of this project is to explore and obtain the rest of the āmetadataā available to me in the form of their online presence, their location, their activity and their movements. My post photographic portraits will be in the form of data visualizations that will come together to form an abstract representation of each Achievement Hunter member.
With my proposal written I then started to think about gathering and collating the inconsequential information. It then became clear that in order to produce an effective piece of work in the remaining time period, I would have to focus my efforts on one individual rather than trying to tackle the group. I decided to choose the founder of the Rooster Teeth and Achievement Hunter company; Geoff Ramsey.
In addition to my proposal, Jonathan gave us the following questions to consider which would help us when tackling the brief:
Whatās my problem?
Whatās the solution?
What wouldnāt happen if this work wasnāt made?
I found these questions extremely hard to answer initially as I couldnāt think of my project in terms of a problem and a solution. Jonathan explained to us that unless the work we made would work to solve or expose an issue or concept then all we would be producing is ādecorative workā. We were divided in the class and asked to explain our idea for the Post Photographic Portrait to each other, the listener would take the information given and apply it to the previous questions ready to present back to the group. The idea behind this act was that if your concept could be easily lost in translation from person to person, it would most likely be unachievable through the process of viewing as a final object. This process really helped to finalize my ideas and I was able to formulate my answers to the questions:
Whatās my problem?
The problem I want to identify is the relationship between the inconsequential data left by a person online and representation.
Whatās the solution?
The solution is to gather all the metadata of a single person from the inconsequential data they have left on the Internet and reverse-engineer a portrait ā playing with the notion of a portrait
What wouldnāt happen if this work wasnāt made?
The viewer wouldnāt consider their own online presence and how much inconsequential data is available to the online community. Although the Internet is a great means for communication and is meant to be a positive tool, there can be consequences to leaving trails of fragmented data.
With foundations built in the right direction I began to gather information from each different online avenue. Initially I targeted sources that I am familiar with and that I use on a daily basis such as Facebook and Twitter, from these social media platforms I could find out Geoffās location and a bit about his likes and interests. With Twitter especially I also discovered the members of Geoffās family including his wife and daughter, as there are a lot of pictures and tweets about them. I then went on to find informational sources such as his designated Wikipedia page and his own profile page on the Rooster Teeth website. In addition to this I started paying close attention to the audio from the YouTube videos and exported the audio from the ones I felt best represented Geoff, these audio clips would be broken down and reconstructed to form a soundscape.
I decided to try and use this piece of information to try and find more about Geoff in relation to his gaming activity so I entered the phrase āgamer tag searchā into a search engine and it brought up the site featured below:
This was a surprise to find as it was an example of Xbox sharing the information of their users and allowing it to become public. Not only can you see the point score of the individual but you can also see if they are online and what games they are playing; there is also a history of game play and achievements within those games. Whilst the data doesnāt reveal the identity of the individual there is the apparent issue of data being used in a manner than was unexpected. I certainly didnāt know that as an Xbox user, my data would or could be extracted and displayed on a platform such as this. It raises the questions of the exact terms and conditions an individual agrees to when they sign up to a service that requires personal data, if they donāt read the contract they can be agreeing to anything. The key concept is control in relation to releasing data and whether you can trust that the organisation that receives your data. In the age of free information you must keep in mind that if you are not paying for a service online you are most likely to be the product being bought and sold by third parties.
Once I had collected some data I felt I should start use them to make suitable visual content, for example reason I took the Facebook likes and inputted them into the website ‘Wordle’. This tool allows the user to create a visual collaboration of words and have control over the layout, font and colour. My decision making process for creating this visual outcome can be seen below:
Wordle Process
Copied all the hashtags down on paper exactly how they were written then typed them up into the create box
Colour: Black red and green because these are the colour scehemes for Rooster Teeth and Achievement Hunter
League Gothic ā strong but allows expression
Layout: Mostly Horizontal
The finished Wordle piece looked like this:
With an archive of information collected I needed to think about a viable output and whether this would be suitable for the audience I wanted to target. As I wanted to engage with other Internet users it is obvious that my piece of work needs to be digital and easily findable on the Internet; I also want to attract the attention from younger viewers perhaps those interested in the gaming culture as they might be able to recognise where I have found the information therefore it will become more personal to them. The digital interactive tool ThingLink could be a possible tool, I created the sense of a journey with my Alientated Sensory Landscape however there was only a limited sense of control for me in getting the viewers to discover the information in a specific sequence. Although this wasnāt an essential aspect in the Alientated Sensory Landscape task, I wanted to keep the control with the Post Photographic Portrait and lead the viewer on a carefully constructed journey. For this reason I decided on the idea of a blog, as put together effectively, it can be easily navigable and allows a wide range of media to be incorporated such as embedded sound material, video and the ability to include hyperlinks to outside sources. I would be able to create a different page for each piece of content I wanted to display and construct the exact order in which it can be viewed. Although I usually try and make my academic blog as easily navigable as possible with menus and categories for the viewer to sift through, this blog would be an artefact in itself, with a definitive order in which each page can be seen. This journey of travelling through the pages creates the narrative in which the viewer will follow to find more about the person.
I did consider allowing the viewer have some control into exploring about the individual in question however I felt it was important to replicate this loss of control seen once we scatter information across the internet. The viewer would have the choice of entering into this journey however once immersed they would have no control over the information they saw and the order in which they would see it. The only option they would have would to exit the blog; I do not think that the viewer would need to see the whole of the experience to learn something from it therefore even if they did exit it would still raise some questions for them.
However there would be some element of choice in the exploration, one really important aspect for me was giving the viewer the capacity to see each source of information for each page and to learn about each tool used to extract and display different information. However I didnāt want to make it obvious, I wanted the viewer to discover the sources of information for themselves. Therefore I decided to put in links that were harder to find initially but when found would be easy to identify on each page these would redirect the user to another tab, pausing the journey and leaving it waiting for their return or alternatively the viewer could leave the tabs until the end to examine. This achievement of finding the information is also an attempt to keep the viewer engaged and interactive, rather than a bland pattern of just clicking ānextā.
With an initial blog constructed I then brought it before Matt Johnston in an apt to see whether my idea was translating clearly. He liked the concept however though the viewer needed to be free to navigate through the different aspects by themselves, this greater amount of control would encourageĀ the viewer to engage and interact with the website. The blog needed to be more fluid and I needed to replace the screenshots taken from other websites with data visualisations made from my own tools and with my own colours. We also identified that the Wordles created weren’t extremely effective as they weren’t actually visualising data, and as my research had informed me the viewer will be looking for a the information when presented with this sort of aesthetic. In addition to this he encouraged me to be creative with the personal information and to produce a CV with it as this biographical information wasn’t completely working. However Matt liked the colour scheme, the black, green and white does reference the visual idea of code and he felt the soundscape of Geoff’s voice worked well.
Following this feedback in mind I then started to rework my blog, changing the theme and structure to become more fluid. I also built on the screenshots taken from Twitonomy and made my own data visualisations using an Excel spreadsheet which allows the user to make and customise charts, the new version can be seen below:
With the updated version of my blog completed I needed to rearrange the content to fit the new theme: Spun. This theme features either a static page or displays the latest blog posts; each feature image from the blog post is put into a circle on the page. There was enough space to have ten blog posts without the need for further navigation so I designated the following subjects for each one:
Introduction to the Post Photographic Project
Biographical Information
Avatars
Twitter Data
Twitter Mapping
Soundscape / Voice Actor
Vines
Instagram
Xbox Gamer tag and gaming activity
Source of information
This would also be the order in which they would be displayed on the front page, hopefully encouraging the viewer to read the introduction first and the sources last however the choice would still be theirs. I also needed to think carefully about what feature image to use and how it would fit in with the existing colour scheme. Each image selection had to relate to the content of the blog post and also have elements of green, black and white. Once selected I hate to manipulate some of the logos and images in Photoshop to get the colours right or to lay a slight black and white overlay which would make the colourful ones fit in better with the other choices.
With the structure decided I then needed to perfect the content, the following paragraphs detail a short summary of what is in each post, what I used to create it and my intentions and inspiration behind them.
Introduction to the Post Photographic Project
This was simply an extension from the existing content featured in the original blog; although I wanted viewers to draw their own conclusions from the work I felt it was necessary to provide an introduction into what the project was about. However the fluid nature of the updated blog would mean that the viewer could choose to read the blog post or they could miss it out and form their own view on what the project was about. This project for me was an experimentation into representation however it does have the underlying issue about the consequences of inconsequential; although Geoff Ramsey appears to be one of the individuals Fred Ritchin talked about being able to control his own image; other users of the Internet may not have the same knowledge of security.
Biographical Information
I took the ideas from Matt Johnston and attempted to make a file that appeared like it was an official document detailing Geoff’s biographical information. I typed the information into word using the font ‘American Typewriter’ to make it resemble an official piece of text, after that I printed the document out and drew lines through the text that resembled the first part of the address but was in fact just the address of the Rooster Teeth Office. Geoff never discloses his home address online for obvious reasons therefore I wanted it to look like this part had been scrubbed out for security reasons. I then crumpled the page slightly to look like it had been tucked away in a filing cabinet and scanned it back into the computer to make an image file.
Avatars
Following the research avenues given to me by Jonathan and Matt I wanted to reference and take inspiration from the work of Robbie Cooper and include a section on the different avatars that Geoff adopts in order to enter the gaming world. I searched through the YouTube footage from various games to find two defining shots: Geoff’s character viewed from the eyes of another player and the view from Geoff’s character himself. I then put these two together in Photoshop to make the final image, an example of which can be seen below:
As the project draws on the concepts of self representation I felt it was important to examine these alternate representations of Geoff’s self. It is interesting that in some cases the individual chooses to look completely different to how they resemble in real life, sometimes they choose appearances based on experiences and interests in their personal life, for example Geoff’s Minecraft avatar is a reference to the RedVsBlue character Grif for which he provided the voice.
Twitter Data
The ability of websites such as Twittonomy and HootSuite to analyse and display a user’s activity is somewhat unnerving. It references the thorough investigations the secret service might conduct to find specific information on a person of interest. It highlights the fact that many third parties will pay to access the inconsequential information you share online and displayed in this format it can tell a completely stranger a lot about your personal habits. I usually flick through Twitter before bed and perhaps most of my activity happens at that point; although I am clearly happy for my followers to know this information I am not so comfortable about this information being there for any Internet user to examine. As referenced in the blog post earlier I had to change the appearance of the Twitter I had gathered, however I feel the new updated visual outcome is much more suited to the environment in which it had been placed and it resembles a piece of my own work rather than snatched data.
Twitter Mapping
This identifies with the same concept as the Twitter Data; however websites such as BlueNod actually allow the investigator to examine the different connections the Twitter user makes; the terminology to describe this is Associate Mapping. It is a remarkable piece of software however I can’t help but thinking that people could find a lot about my location and my habits through other users that don’t have the same privacy settings as me. I chose to complete a screen recording because it wasn’t possible to embed the software in the space of the blog and if the viewer didn’t have a Twitter account, they wouldn’t be able to access this website for themselves and see the connections. I took advantage of the technology on offer and used it to my advantage, I didn’t want my blog to appear elitist by only including content that could be accessed by Internet users that are involved with social media platforms, this would also mean I remove my capability to access different audiences.
Soundscape / Voice Actor
Hearing Geoff and the other member of Achievement Hunter was the catalyst for this project as I really felt I knew them by hearing their friendship dynamic and their characteristics. This idea that someone could be represented through ‘data’ such as their voice and not just their physical appearance was a really interesting concept for me and draws on the idea of Phonar where as a photographer we need to consider the use of sound in digital projects. In some aspects, including different elements such as the written word, images, video and sound it would allow me to access the different kinds of learners. Some people engage more with sound and others with pictorial examples; by expanding across different mediums I have increased my capacity to access and engage with different audiences; a concept that Marcus Bleasdale and Aaron Huey have used to great effect.
Vines
Vine was a very new social media platform to me however it struck me as strange when I saw that a lot of Geoff’s Vines featured his wife and young daughter. Although this would be typical of a normal Vine user, Geoff Ramsey has a huge fan base on the Internet due to the popularity of those videos and sometimes Internet users take advantage of the anonymity of online spaces to exploit content such as this. There will be people that look at children on the Internet in a darker light and it was discomforting for me to see that their were lots of videos of a young child online with no security around them other than to disclose his exact location. Regardless of the physical security of his child, Geoff has actually exposed her to virtual exploitation. Perhaps this darker side of the project would encourage my audience to consider their virtual safety as Internet users in addition to their physical safety.
Instagram
Geoff Ramsey actually served in the US Army as a photographer and his involvement in this social media platform really expresses that. There is a wealth of photographs that can actually inform the viewer a great deal about Geoff that he perhaps doesn’t disclose in other areas of digital space for example it is clear that he and his wife have cooking as a hobby as there are a lot of images of food preparation. However similar to that in the previous section, there are quite a lot of images of his daughter and although the location is secret there is still that potential for a user of the Internet to extract this image and claim ownership of the content to do what they would like with it.
Xbox Gamer tag and gaming activity
As I explained previous in my blog post, I was surprised to come across a range of websites that would enable the searcher to find out about the user of each individual GamerTag and find out their gaming activity. Although this information wouldn’t disclose any real important data such as the location of the Xbox or the real name of the individual, it was still unnerving to find that anyone could be tracking and following my progress as I played Xbox games. I tried to replicate this ‘live stream’ idea by finding a way to embed content associated with the games into my blog. I liked the idea of the Vine videos playing content on loop and wanted some way create a file with content of this nature. I then remembered a previous Phonar session where Jonathan explained that a previous Phonar student had used ‘GIFs’ to portray their content,Ā this would be perfect for my needs. I used content from the YouTube videos to try and make GIFs of Geoff playing the game in question and paired it with the information featured on these GamerTag websites. GIFs are very popular across the Internet on platforms such as Reddit and Tumblr which are mostly used by a younger audience. It is the young audience using social media platforms that I am keen to engage with as some of them will have the most to learn about online security and actually would be the ones most at risk; especially with the lowering age in which a user can sign up for social media and the capability for the individual to lie about their age.
Source of information
I felt it was really important to reveal where the information for each different section came from as this would potentially highlight and/or expose platforms in which the viewers might have their own information displayed. I also wanted to show which tools were used to create information such as the Twitter Connections and the Twitter Analysis so that people could see where an Internet user could extract this information. It was also to explain that although I feel like I know this person and it is certainly easy to build an impression and representation on them online, I have actually never met them therefore I can’t consider myself as a friend of his. The term ‘friend’ in relation to online activity has a completely connotation to that of physical communication; for example I went through the process of removing people linked to me on my social media platforms that I would actually never speak to again and probably wouldn’t go out of my way to communicate with them if I saw them in person. The concept of representation and relationships on the Internet are two aspects closely interlinked and it is worth considered in relation to the inconsequential information that we share. Could an anonymous user trick you into thinking that they had met you and engaged with you purely from this inconsequential data, and in extension could a computer build up a realistic impression of you from the content shared online?
Finally with all the content sorted I then added in an extra menu at the top of the blog which categorised the different posts into the sections: Look, Watch, Read and Listen. This would enable the viewer to choose which medium they wanted to engage with if they didn’t want to interact with all of the content. This also referenced the structure of the website Matt Johnston showered me where the viewer could choose which content to engage with and create their own narrative of discovery.
The completed version of my blog can be seen by following the link below:
Considering the distribution for my finished piece was also an extremely important aspect of the project itself, practitioners such as Marcus Bleasdale and Fred Ritchin have identified that the photographer role has extended to become a publisher.Ā In response I have made sure to examine the audience that I want to engage with this piece and consider the best methods available to me in order to distribute it.Ā Twitter will be a useful tool in getting the final output seen by a range of digital users as I can tweet a link to it and add in different kinds of hash tags. It would be foolish to only use the Phonar hash tag, as Marcus Bleasdale said in his interview with Phonar I would be āpreaching to the convertedā. Many of the people involved in Phonar already know the issues involved with consequential data so this project might be of interest with them however it wonāt be a real journey of revelation and discovery for them. However I wonāt rule out using the Phonar hash tag because if individuals like my work they can circulate it to the right channels in which people could stand to learn from it. I want to spread it across social media platforms and hopefully let it be shared by those who find it interesting and engaging however even if they do not share it I would hope that they are considering the issues addressed.
An extension to this Post Photographic Project would be to reproduce the content in different forms, perhaps collaborating with professionals in different mediums to engage with a different demographic. For example I could see if I could create an installation piece where the viewer physically moves through a space of built up of virtual content. The interactive element would be transformed and projected into the format of an exhibition meaning that the viewer could choose to move through the space as they wish, replicating the fluidity of the blog structure. The use of different content such as sound, video and images would also work to create an immersive reality; it would actually be really interesting to see how this physical set up would work in order to create a feeling of familiarity with the character. As Fred Ritchin suggested, the greatest reward and effect comes from face-to-face communication and sharing the same physical space as another. This installation would fall partway between physically meeting the individual in question and my original blog piece as it takes these virtual elements but presents them physically.
This project has been extremely engaging and rewarding and has if anything provoked more issues that need to be examined in relation with my existing idea of representation. Above all I have discovered that the practise of photography has been expanded and the ‘photographer’ now encompasses a multitude of different approaches to producing photographic content. Digital technology has meant that sound and video can now be used to great effective either with or actually to actually replace the image. As Fred Ritchin explained, photography is now in ‘dialogue’ with video and the two techniques are so closely interlinked with the capacity to make a ‘photofilm’ or to take a ‘still’ from a moving image piece. The digital revolution has meant that most the content seen in today’s culture is viewed from a screen; and where there is a screen there is nearly always the capacity for sound. It is because of these key concepts and issues that provoked me to explore and produce content from each different outlet, although in this case the finished product is still in it’s very early stages open to much more development. I have found myself slightly limited in my own capabilities and the structure of commerce as I could have collaborated with a web designer or paid for a better template that would have perhaps pushed my blog past it’s existing parameters. This is definitely a key aspect to consider in the future as collaboration has been proven to produce some amazing results in the case of Marcus Bleasdale. I feel I have been able to research and examine the issues involved with this project and produce a suitable outcome for the intended audiences.
The Phonar tasks had begun with the journey to work/school and now we were progressing to the weekly tasks, the first of these is the Alienated Sensory Mashup Task. The brief for this can be seen below:
“Working in pairs if possible name yourselves āEyesā and āEarsā. Ears is equipped with sound recording equipment (your phone will be more than adequate) and blindfolded. Eyes will lead Ears on a guided journey through a range of different environments. Ears will dictate the pace of the journey and say when they want to stop and make dedicated āsound-markā recordings.
If you have to work alone then perhaps consider choosing an environment in which you can remain motionless with your eyes closed for several minutes. As you do so your sense of hearing will improve and you will begin to focus in on sounds that previously youād of missed. Now search out these sounds with your recorder and build up a sound-scape of them.
For the photography aspect investigate the same environment as a photographer, responding solely to what you see.
At the end of the journey Eyes repeats the route (wearing ear-defenders/plugs) responding to the visual stimuli.
You should end up with a landscape story and a soundscape story.”
I paired myself withĀ Jess OakesĀ and we loaned a Canon 5DII and an Edirol from the Media Loan Shop and started on our journey; Jess was the ears (blindfolded) and I was the eyes. We started our Journey at the Ellen Terry Building and worked our way up the road and into the Herbert Gallery to explore a different sound quality, we then worked our way back to our house in Stoke and then branched out further to a park. Jess would stop when she wanted to make a sound recording and I would look around my environment and take a photograph; I tried to ignore all of the sound and concentrate solely on what inspired me visually. As a result of our efforts we ended up with a soundscape put together by Jess and a set of photographs edited by me, both of which can be found below:
We brought these separate pieces to the next Phonar session as it was our impression that we would be sharing the pieces and mashing them up in the session however it seemed most of the other participants in Phonar had created a collaborative piece with the sound and images together. In response to this I took the audio files and the images and created my own piece, with some exclusions as I wanted the piece to be short and effective. My narrative included the journey from the Ellen Terry to the Herbert and back to the house, it didn’t include the visit to the park as I felt the arrival at the house was a good punctuation stop in the piece.
My finished video piece can be seen below:
As a first task it was great at forcing us to consider the element of sound in relation to our photography; although I was the one responsible for the images when putting the piece together I was evident that sound and images together is highly effective. However it struck me that I could create something different with this piece building on the ideas of Phonar. I wanted the viewer to make a journey and interact with the content rather than just have it dictated to them however I still wanted to maintain some control because I wanted them to follow the journey that I made rather than create their own. In the digital media module last year I discovered an online tool that introduces interactivity in the image calledĀ ThingLink. I started thinking about how I could use ThingLink to produce an interactive image that would depict the journey I made and offer sound bites for each location.
To start with, I thought about the layout of the image and what I could do visually that would both engage the viewer and make it easy to navigate. I thought about laying the images out in a grid in one space and numbering them however some of the images were portrait and some of them landscape so they wouldn’t tesselate together effectively. I still wanted all the images to be in one space so I continued to look at the images and think how they could be used. Eventually I made a file in Photoshop that was really tall in height however the width was that of one of the landscape photographs. It featured a black background so that when I started putting images in, the blank space would be filled with black. I chose black over white as I feel white relates more to a slideshow or an official document and black is quite a powerful but soft colour that works to draw the reader in. I then placed the images into this file, placing each image under the last to make a ladder of images. This would still allow me to control the order in which the images were seen however the viewer could scroll down at their own pace and make the journey last as long as they wanted to. I had to resize the file before uploading it to ThingLink as each photograph amounted to a file that was too big to upload. Once uploaded I had an image file to work with.
Next I needed the sound, I had already worked with the sound file Jess made initially to make my video, cutting it up and marking it out to make the presentation slightly shorter. However in this instance I wanted to break the sound file down into the different sections and create different sound bites to upload to SoundCloudĀ and link to the image uploaded to ThingLink through the tag function. These individual sound sections could be slightly longer than I edited them in the video to give the listener a bit more incite into the environment. I felt slightly that the images and sounds were rushed in the video in order to make it short as some of the responses we saw in the session were too long. In this instance however the viewer would have control to listen to as much or as little of the sound recording as they wished, they could even just choose to look at the images and not engage with the sound at all. I made the sound clips in Premiere Pro and exported them as an audio file however I needed to covert them into mp3 format before uploading them to SoundCloud as there was an issue with the size or file type in it’s original form.
With both the image and sound files uploaded to the appropriate platforms I could start creating the interactivity element in ThingLink. To add interactivity into a ThingLink image, you must add in a ‘tag’, this can link to a outside platform such as SoundCloud, YouTube or Flickr and bring in another aspect such as sound or video. It could even be a link to the development behind the image in case the viewer wanted to know more. Commercial users of ThingLink use the tags to link to the product on their own website for example Ikea presents a photograph of a bedroom space and tags the different elements such as the bed and lights, these tags link to the relevant product on their website. In this instance I used the tags to link to the content I had uploaded to Soundcloud, the process can be seen below:
You can edit the tag and paste in the url of the content that you want to link to…
You can also choose the tag appearance, there are ones that resemble the Twitter and Facebook icons if you want the viewer to know it links to social media. I chose the red ‘play button’ tag as it is a universal sign that there is content to be activated to play, I also chose red as it would stand out more and it relates to the colour of YouTube which people associate with sound and video.
After adding all the tags I saved the ThingLink image and viewed it as an outside to test that the links were working properly because sometimes the content doesn’t link correctly straight away. I made one minor change to fix the link in the second image before republishing it as a finished image which can be seen below:
I really enjoyed this task as a starter to Phonar and I think I understood the notion of it: to reengage with sound as a tool and rediscover how effective it can be in storytelling. The concept behind Phonar is that the image has transferred from the physical print to a screen and most screens have the capacity to issue sound therefore we must be aware that the work we produce might need this aspect to become effective. In addition to this is the opportunity to add in interact elements that will really engage the viewer and ultimately improve their experience in viewing an image. Because we have lost that physicality of the print we need to add in another element and interactivity, sound or moving image could be this replacement. I am pleased with my final ThingLink image because I feel I have taken the task further and used previous research to break the boundaries and produce a response that is unlike the rest of the responses I saw in the Phonar class. I like the way it references the concepts of Phonar in terms of including interactivity and sound, I also like the way that it allows the viewer to have some element of control in their experience of viewing the images and listening to the sound.
This task was a completely new one, with no pictures or images. The brief was as follows:
“Record a personal story to share with the group.
You should speak your story in person and itās telling should last approx. 2 minutes (if you prefer to record and publish in advance, thatās fine, otherwise itās delivered live in session and stays within the closed group).
You should especially consider your choice of story/subject, your audience and your verbal delivery ā in terms of your script, language, pace and intonation. No accompanying soundscape.
No pictures. Just a story.”
I found it extremely hard to find a story to tell, I couldn’t immediately think of anything that had happened to me that I wanted to reveal to the class. There are a few people who know a lot of things about me but it was hard to tell them some of the stories even though I know them really well so I wasn’t comfortable about sharing these to the class. In addition to this, some of the stories I know and affected me aren’t mine to tell therefore I didn’t want to tell something that didn’t belong to me. Instead I settled on a more comedic example and decided to try and use my creative writing skills from my English A Level to try and narrate the story effectively. I picked one of my many ‘blonde moments’ that have helped me learn the hard way, this was the time when I accidentally stapled my thumbs together whilst trying to fix the stapler. With the story decided I then needed to figure out how I was going to tell it. I eventually decided on an over dramatic style to try and make the story a bit more humorous because of the obvious contrast between the writing style and the content. I wrote out the story and then sent it to a Coventry University English student to have it proof read after which I considered and made the changes that she suggested.
The final version of the story can be seen below:
Time was running out. In five minutes dinner would be ready. If I didnāt finish this Geography homework I would get my first ever detention. I was racing the hands of time. My fingers started cramping. I pushed through the pain, this had to be done. I had entered a zone where nothing could distract me. My hand sped across the page leaving trails of spiralled ink that would eventually form my essay. Three minutes left, two minutes left, one minute leftā¦ and ābeep beepā. Dinner was Ready!Ā I had done it. There was only one task left to complete; stapling the pages of my essay together. I reached for the stapler and pressed it down. Nothing happened. Panicked, I tried again. Still nothing. I could hear the clank of cutlery being laid on the table. Desperately I pulled the stapler back to examine the top moving my thumbs up the cold metal bar and pressed upwards to see if the stapler was working. It clicked and I felt a stab of pain in my thumbs. Dropping the stapler I gasped and look down. In my haste to test the stapler I had managed to staple my thumbs together, each pin of the staple neatly impaled in both thumbs. Crying out in shock I fled downstairs searching for the one person on Earth to get me out of this predicament; my mum. Torn between frowning and smiling she learnt forward, grasped the staple with a thumb and finger and pulled. With another yelp of pain I was free. But with two bloody holes to remind me of the dangers of staplers.
I was pleased with my story; although I am mainly interested in photography I did enjoy studying English and creative writing so it was a good chance to really engage with this written-based task. I felt confident bringing this piece of work to the Phonar session to read as I enjoyed the experience writing it so I felt I would enjoy the experience of sharing it.
Reflections:
When in the Phonar session it became apparent to me that the experience wasn’t really going to be as I expected, I suddenly felt really nervous and unintentionally volunteered myself to go second. I rushed my story and spoke too fast to let the concept and perhaps the comedic value to be noticed, if I had delivered this story with great confidence then perhaps I would have received some response from the audience but perhaps not as they all seemed to be too nervous to laugh. After reading my story I was able to vanquish the nerves and really listen to the other stories delivered by the class, some of which were absolutely amazing. To see a reflection on what I considered to be the most effective story please clickĀ here. There were a number of stories delivered, some read from a script, some delivered from memory and some pre-recorded and played back. Something I noticed was that I really engaged and related to the stories that came straight from the person where it was clear they had no script they were speaking from memory because I felt there was more truth behind them; the other deliverances although effective perhaps didn’t have that element of raw truth there was also an aspect of performance. This relates to the ideas from David Campbell on power, narrative and responsibility as we all made certain choices over how we were going to deliver this narrative. Perhaps a pre-recorded, scripted response allowed the teller to have more control over the narrative and make those exclusions and inclusions whereas simply speaking from memory delivered a more fragmented form of narrative which could be considered less effective. In addition to this I started reflecting on my own narrative which is a highly dramatised version of the event that happened, my narrative could be considered as completely untruthful as the style was fabricated to produce a response. I had the responsibility as a storyteller and I didn’t tell an entirely truthful account of the event that happened because in retrospect I can’t remember the precise details. These details can be considered the context of the event and without all of the information I couldn’t produce an response which was entirely accurate.
Whilst I was considering this it also dawned on me that while some of the stories were comic, most of them exposed a story that was extremely precious to them and made them feel vulnerable. This causes us to identify with how the subjects we engage with might feel when we ask them to give their story to us to tell for them. However in addition to this I realised that I found it extremely hard to share even a comical story about myself because of the feeling of exposure, so how hard would I find it to expose something extremely personal about myself? I decided to set myself a further task to try and write down something about myself that I would find hard to share. It would then be up to me to share this story, the results of this further task can be seen below:
“I found, and still find university hard. I was always uncertain about going to university to the point that I might not have ever made it; my parents did question whether it was something I really wanted to do because I was feeling daunted by the whole prospect. But I visited universities and engaged with Coventry so I chose that to be my first option. I already had it in my head that I would only ever go to Coventry however I put a second option down just for the sake of it.
I got my grades, was really pleased with them and started preparing. I had feelings of excitement but these were soon drowned by feelings of anxiety and sadness as I felt like I would be leaving all that I was living for behind. One of the hardest things to do was to say goodbye to my boyfriend for the very first time, even though I knew exactly when I was going to see him again. I cried a lot and the feelings of excitement vanished.
On the day of moving into university I was feeling detached from the situation, getting ready just felt like going through the motions of a normal day, it hadnāt really hit me that I would be moving out for the foreseeable future. The moving in process was a complete blur as my parents had a limited time to park, although I remember mum took the time to make my bed for me, probably to try and make this experience that little bit easier for me to manage. In hindsight I knew they were probably expecting me to have a stressful time as they had already had experience with my older sister. It was only when they were on the way home that I realised I was alone. I reconnected my situation immediately and it felt like I was literally hit by the anxiety. I had no family, no boyfriend, no friends, no food and most importantly: no routine. I had literally no idea what to do.
This feeling of complete helplessness continued through the freshers week and although I made friends with the best set of people I found it extremely hard to settle into my environment. I would make the choice to go out, buy clothes and be ready then a few minutes later the prospect would make me sick and I would return the clothes and retreat inside myself. The one person who I felt I could be myself with wasnāt there anymore and I was completely unsure of how to act and who to be. In the next few weeks I completely relied on my boyfriend, my family and eventually a councillor to get me to a good place again. I still feel like I need to apologise for my weakness and commend them for their strength in helping me. It has taken over two years for me to feel comfortable at university. Here in this house, with great support from everyone, with modules that I find interesting and engaging and ultimately with some self-belief and confidence, I finally feel okay.
I have gone through a big process of self-evaluation and Iām still working at it. I have identified that I love routines and feeling comfortable so when I need to feel safe I construct a plan of what Iām going to do in a day and when Iām feeling confident I let go and experience life. I feel like university has allowed me to both find myself and look at myself critically and it has benefitted me. However this experience hasnāt yet ended and I am looking at embarking on another huge journey of change when it does. But I am looking at my future with feelings of excitement that are slowly enveloping and reducing the feelings of anxiety.”
The process for writing this story was extremely simple, I simply sat at my laptop and typed. It was important to me that it came from memory and that I didn’t rely on other people to help me produce this, therefore I didn’t get it proof read, I just read through it quickly and corrected any spelling mistakes. In reflection this experience was quite easy to write as it felt very much like I was just talking to myself. I know that if I was to read this out loud in an environment like the Phonar class I would feel vulnerable. However I think I would approach this with a positive attitude having evaluated my original response and identifying that my first narrative couldn’t be considered completely truthful. This story is completely truthful and although I have made some certain exclusions for the sake of length I feel that I can present this as a truthful piece of narrative. Consequently if anyone did want to know more about my experience I feel like this piece is a good entry point, referencing the ideas from Fred Ritchin. My story is acting as the front page image and if the reader wanted to know more they only have to seek me out to receive more details.
In conclusion I feel like I have engaged with the morals behind this task, examining the feelings of vulnerability that a participant may be subjected to and the important of constructing the narrative in an honest and genuine fashion, informed by a foundation of context. When moving forward I will build on the ideas from David Campbell about power and responsibility in relation to narrative, Fred Ritchin in terms of engaging with the reader and trying to provoke and response, and finally from Wasma Mansour as she identified the importance of the subject and their feelings of intellectual and physical safety.
This task was the first part of three tasks to by set by Professor Fred Ritchin relating to the ideas explored in his book Bending The Frame. The brief for the task is as follows…
“Tell the story of an historical news event. Use all of the available and appropriate āwith hindsightā perspectives to make a version of the story which you feel is more accurate. Use sources that include witnesses from that moment in time”
With another anniversary of 911 prompting various TV DocumentariesĀ by Channel Four I found myself revisiting the events of that day and gaining knowledge that I didn’t previously have. I started thinking about 911 in relation to the Bending The Frame task and wondered what the world would be liked if 911 had never happened through hindsight, perhaps a tip off alerted the American authorities and they were able to stop it. Without a doubt 911 has been the prominent cause of the increased security in American and indeed in other more developed countries which could be targeted. There are many ways to look at 911 and many different perspectives to take, the one I wanted to take was imagining the world if the terrorist attack had never happened.
Once defining the subject of my response I needed to think about how it was going to take shape and what resources to use. One of the key concepts to think about 911 was the different elements that could be used in a narrative, digital photography has moved the image from print to screen and there are many different tools that can be used that weren’t on offer before. One of these elements is sound; we had already explored how effective an audio track can be through the first Phonar Task and I wanted to explore this element further. An interesting concept about 911 is the fact that nobody could seem to believe their eyes when the planes hit the towers and this was extended to complex theories suggesting the attacks were faked or staged. This made me want to work with sound even more as it was the most poignant thing about the attack; many people were hearing the news and hearing stories about what had happened and that sound was something that was remembered. With this in mind I decided to create a piece of audio which would reference the attacks and then explore the possibility of them never have happening.
I knew from the start that I would have to be using secondary resources as the audio from 911 is not something I could or want to recreate and re-record and it strayed away from the idea of the sound element being truthful. Therefore I starting researching on Youtube, looking for clips that demonstrated found footage of the events from citizens and the audio from news channels, these would form the basis of my soundscape. I sourced the audio from the clips and saved them onto my computer, keeping a list of the YouTube videos I had used to form a list of credits and a bibliography. I then opened them up into Premiere Pro and started marking out phrases of interest that I could use. I quickly built up a list of things to include which were:
Sound of the crash
News reporters claiming there has been an attack
Voices proclaiming a second plane
Various citizen reactions
The realisation some people were jumping
The collapse of the towers
Some of these elements I ruled out because of the quality of the clips, although I knew the audio wouldn’t be perfect quality I felt it took away from what it was meant to create, therefore I didn’t include the towers collapsing. I took the marked out audio and placed them into the timeline to start building up a soundscape of the 911 attacks. I decided to keep the narrative linear as the sound piece itself is a quite experimental concept in itself and I didn’t want to destruct the story of the attacks that many people know and associate with. I wanted the listener to engage with the sound and know immediately what is was about regardless of having any visual aids. I sourced audio clip of continuous sirens to put underneath the whole soundscape as this I feel was the main sound that occurred throughout the attacks as the services tried to help. In addition to the base track I layered the other audio clips over the top of one another to try and recreate the feeling of disorientation that the viewers and listeners must have felt when they first heard about the attacks when confronted with all the information.
After creating the soundscape of 911 I then needed to provide some audio which would fulfil the brief of the task and encourage people to speculate as to what the world would be like if it hadn’t taken place. I decided to write a scripted news broadcast and record it with my own voice, the script detailed that on the day destined to be the day of 911 President Obama made the choice to ground all planes flying to and from America based on a security threat. The idea behind this was that the agencies in america such as the NSA or the CIA managed to intercept information about the attack and as a result was able to prevent it. I watched several BBC news headline broadcasts and tried to replicate the structure and the language so that when the listeners of the piece heard my voice they would associate it with that of a news broadcaster. I recorded this and put it into Premier Pro to be heard after the soundscape; the reasoning for this was I wanted people to remember the events of 911 first and then reflect on it, not the other way around.
The last element IĀ included was a title screen at the end with the words “Reframing 911”, a phrase which became the title. The bit of text would provide the viewer with a bit of incite as to what the piece was about and what it was informed by. I then exported the file and uploaded it to YouTube, I chose YouTube over Vimeo as I wanted to reference YouTube’s growing status as a broadcaster of news. In the description I added the bibliography and a brief description of the idea behind it, I would then later add the url of this blog post so that people could read more. The video can be seen below:
I shared the video through Twitter with the Phonar hashtag and sought feedback from the Phonar community. I received feedback though a Tweet which can be seen below:
I responded to this Tweet with:
I was thinking about it, but wanted to go off the photography for your ears concept and just do a soundscape because I think the images of 911 are ingrained into peoples memory, it only takes sound to bring them back againĀ and if I included images it would confirm it happened whereas wanted it to be a premonition as to what could have been.
This response was met with the following tweet:
This was an interesting point; although the title in the YouTube video seems extremely necessary to me at the time, it occurred to the that the title and the description in the platform that is displaying the video would be enough to inform the viewer as to what it was about. Therefore I decided to try and export the audio from the video as an audio file in order to upload it to Soundcloud: a platform that caters to sound. The audio can be found below:
Reflections:
I think that this piece is quite effective, it draws on the notion of using sound and focusing on how important sound can actually be. For me listening back to this piece after a small length of time I saw pictures of 911 in my head and the concept behind it has me constantly reflecting about the security of the world now because of this terrorist attack. It has really taught me to consider the use of sound in my pieces, Stephen Mayes and Fred Ritchin have reflected about the capacity for new media and I believe that as publishers of images and information we need to alter and adapt our practise to suit the needs of the digital audience.Ā This also references the ideas of Shahidul Alam who is constantly adapting to keep creating social change in his practise. Interactivity is all about engaging the audience and to do so the producer must create an audiovisual piece which will allow the viewer or reader to take part in their own discovery of news. In addition to this Fred Ritchin speculates about the potential area of proactive photography or peace photography, part of this medium would include projects that cause the reader to think about the world that we live. I think my project loosely references this concept as although it refers to an act of war, it encourages the listener to consider the world they live in and the safety they feel now because of the event.
This second Bending The Frame (BTF) task was to frame the present as opposed to framing the past; I have already seen that next weeks task is to frame the future so I need to think of a response that directly addresses the situation in news right now. I wanted to encompass all the ideas of Ritchin and Mayes of the evolution of photojournalism and also the ideas from David Campbell on power and responsibility. In the last Bending The Frame Task I attempted to encompass the ideas addressed by the previous Phonar task particularly telling a story using sound so it seemed appropriate to base this week’s task on the current lecture content.
In previous university modules we have been introduced to the concept that a range of different resources can be used to research, even Facebook and Twitter can be valid for research as long as you can filter what you are reading. I wanted to build on this idea and to try and create a story that is based on research using online channels and it suddenly came to me that the perfect tool for this is Storify which I have been using to collate the notes for Phonar classes. Storify allows the user to bring in elements from a wealth of different wesbites such as Facebook, Twitter, Youtube, Flickr and you can even embed a url you have found. With this in mind I wanted to construct a story on Storify that would draw in resources from all different websites to provide a more comprehensive view.
In terms of the story to choose the content didn’t really matter to however I am quite interested in Virgin’s attempt to commercialise space travel therefore I chose to cover the crash of their recent flight test. I created a story on Storify and then set out finding resources to put into the space of the story. First of all I used the embedding tool to start the story with content from BBC News and Sky News, I felt it was really important to begin the story with content from the more traditional gatekeepers of information as these resources are the ones that digital migrants would be most likely to go to first. After that I searched for resources on YouTube as StorifyĀ doesn’t just show a link but actually embeds the video file so the reader could choose to watch video content instead of reading. In reading around the subject of photojournalism it was drawn to my attention that TV/video is actually a resource that is threatening the conventional forms of media and as a result YouTube has flourished. Many YouTube videos get millions of viewsĀ and most of these viewers are between 18 and 24, I felt it was important to include content that would mostly be seen by the youth.
Following this idea I included resources from Twitter and Facebook, which have become particularly prevalent in today’s social culture. Fred Ritchin touched on the concept of collective viewing where people would invest in one main narrative and feel prompted to discuss it with each other; to some extent this is seen on social media platforms such as Twitter. Twitter is a vast network of people interconnected with each other and if you like a thought from a person you can choose to either favourite it or retweet it, as the thought gets passed on from person to person the original tweet records how popular the idea is; this essentially reflects collective viewing of a particular tweet. It could be said that collective viewing and experiencing has not been lost however it has lost the physicality that Fred Ritchin was referring to. However in contrast this word-of-mouth communication can be considered as extremely localised, where Ritchin was concerned only people on that particular Subway carriage would be interacting about the story whereas on the internet using social platforms, collective viewing can be extended to the whole world. David Campbell reiterated the idea of collecting extensive amounts of context, surely interaction on a global scale hearing a range of international perspectives could be considered as a strong gathering of context.
I also used the Getty Images section on Storify as I felt it was important to include a ‘professional’ standard of image in my collection and Getty is a widely recognised photo agency. It was just as important to include images as well as texts, it is interesting to me which images start to occur more often in the articles are they are then produced and reproduced by many different outlets. In this case all of the imagery available to me was free however my choices might have changed if I was then confronted with a charge for the material I really wanted, with theĀ focus on minimal expenditure in the economic market today some images get discounted because they are not free and editors have admitted to choosing free content even if it isn’t as effective.
There was a sense of narrative in my construction however I didn’t dedicated enough time for this first draft of the story to put a great focus on the narrative. I aim to revisit this experiment and investigate the story from start to finish to provide myself with the context behind this particular event as David Campbell recommends; as a first ‘draft’ this arrangement was proficient to ask the questions however for it to be an effective news story it needs more work on the narrative.
Our task from the previous week was to tell a story that we hadn’t told anyone before, this could be written, recorded or simply spoken from memory on the day. Today we listened to those stories and Jonathan Worth asked us to consider each story we had heard and write a response. The identity of the story and the author would be kept a secret as it is not my information to give however I can comment and perhaps critique on it.
I heard a vast variety of stories today, some light-hearted and some extremely personal however no matter what the content I want to congratulate and commend everyone for sharing something as the sharing is what is scary. There was a story of bravery, a story of personal acceptance and an incredibly well-written poem but the one story that stood out for me was told through an audio clip. This story must have been extremely hard to tell so I commend its author for their bravery and courage to share this with the class as they didn’t have to. Beginning the story was a fact referencing the rate at which the cells in the body replace themselves over time, this immediately caught the interest of the listener and entice them to listen. The story was not meant to attract pity and certainly wasn’t written that way mostly built up of empowering statements however it also followed a timeline so the listener could track the progression of events. The strong authority of the voice in the recording demanded attention which is reflective of the way that this story deserves attention. But the most effective part for me was the repetition of the fact about replacing cells at the end however it was repeated and applied to the content of the story making it an extremely powerful ending. Overall I think the story was narrated extremely well in terms of writing style and I will always admire the courage of the writer for offering it to the group.